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DnD Index

A collection of DnD resources and homebrew

Index

   
Primary Ability Intelligence
Hit Point Die D8 per Swordmage level
Saving Throw Proficiencies Constitution and Intelligence
Skill Proficiencies Choose 2: Arcana, Athletics, History, Insight, Investigation, or Intimidation
Weapon Proficiencies Simple and Martial weapons
Armor Training Light and Medium armor
Starting Equipment One Martial Weapon, Chain Shirt or Scale Mail, Explorer’s Pack or Scholar’s Pack, 10 gold
Level Proficiency Bonus Features Cantrips Known Spells Known 1st Level Spell Slots 2nd Level Spell Slots 3rd Level Spell Slots 4th Level Spell Slots 5th Level Spell Slots
1 +2 Spellcasting, Swordmage Bonding, Swordmage Aegis 2 2 2        
2 +2 Aegis Defender, Aegis Boon 2 2 2        
3 +2 Arcane Order, Student of the Past 2 3 3        
4 +2 Ability Score Improvement 2 3 3        
5 +3 Combat Casting, Fighting Style 2 4 4 2      
6 +3 Arcane Order Feature 3 4 4 2      
7 +3 Double Aegis, Aegis Boon 3 5 4 3      
8 +3 Ability Score Improvement 3 5 4 3      
9 +4 Energizing Ward 3 6 4 3 2    
10 +4 Arcane Order Feature 3 6 4 3 2    
11 +4 Greater Defender, Aegis Boon 4 7 4 3 3    
12 +4 Ability Score Improvement 4 7 4 3 3    
13 +5 Arcane Mind 4 8 4 3 3 1  
14 +5 Arcane Order Feature 4 8 4 3 3 1  
15 +5 Total Aegis, Aegis Boon 4 9 4 3 3 2  
16 +5 Ability Score Improvement 5 9 4 3 3 2  
17 +6 Final Warding 5 10 4 3 3 3 1
18 +6 Arcane Order Feature 5 10 4 3 3 3 1
19 +6 Epic Boon 5 11 4 3 3 3 2
20 +6 Living Weapon 5 11 4 3 3 3 2

Level 1: Spellcasting

Swordmages connect with the arcane world through their blades. As they weave through the air, they bind the arcane to the material world, allowing Swordmages to access the Weave itself and twist it to benefit their needs.

Cantrips: You know two cantrips of your choice from the Swordmage spell list. At higher levels, you learn additional Swordmage cantrips of your choice, as shown in the Cantrips Known column of the Swordmage table. When you gain a level in this class, you may replace on of the Swordmage cantrips you know with another cantrip from the Swordmage spell list.

Spells Known: You know two 1st-level spells of your choice from the Swordmage spell list. The Spells Known column of the Swordmage table shows when you learn more Swordmage spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you may learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you may choose one of the Swordmage spells you know and replace it with another spell from the Swordmage spell list, which also must be of a level for which you have spell slots.

Spell Slots: The Swordmage table shows how many spell slots you have to cast your Swordmage spells of 1st level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you may cast Shield using either slot.

Spellcasting Ability: Intelligence is your spellcasting ability for your Swordmage spells, since their power derives from your knowledge and implementation of the abstract arcane arts. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Swordmage spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Level 1: Swordmage Bonding

Swordmages are defined by their bond with their weapons, an art that has transcended the ages. By meditating with their weapon, they gain an arcane connection to their blade. During a rest, you may choose one melee weapon you are in possession of, and become bonded to that weapon. If you do so, any previous bond is broken. While a weapon is bonded, gain the following effects

Level 1: Swordmage Aegis

The key conviction of a Swordmage is to defend allies against those who may do them harm, and they understand how to channel the arcane energy within the world to ward against enemy advances. As a bonus action, you may mark an enemy within 15ft with your Swordmage Aegis. While marked, subtract 1d4 from attack rolls targeting allies other than you. When you mark an enemy with this feature, any other existing marks end.

Level 2: Aegis Defender

As your familiarity with your Aegis expands, you learn to react to attempts to harm your allies. Select one of the following paths upon reaching level 2 in this class.

Level 2: Aegis Boon

Each Swordmage manifests their Aegis in different, unique ways. Gain a boon from the below list. You gain another boon at levels 7, 11, and 15.

Level 3: Arcane Order

When you reach 3rd level, you are officially inducted into your Arcane Order, as signified by gaining access to your order’s signature blade. You have been in training before, but now you are a full-fledged Swordmage. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level. Those features include order spells.

Order of the Blade Scrivener

Order of the Divine Guardian

Order of the Dragonshard

Order of the Shadow Templar

Order of the Starry Knight

Level 3: Student of the Past

Your study of the arcane and its history has led you to recognize the patterns when they occur within magical effects. Choose Arcana or History. If you are not proficient in this skill, you become proficient in it. If you are already proficient in it, you may double your proficiency bonus in that skill. In addition, you have advantage on Intelligence checks to identify a spell or spell effect, or to understand the use or history of a weapon or magical item.

Level 4: Ability Score Increase

When you reach 4th level, and again at 8th, 12th, and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. In addition to this, you can choose to take a feat for which you qualify for.

Level 5: Combat Casting

Swordmages are masters of weaving spell and blade, turning the momentum of one into power of the other. When you take the Cast a Spell action to cast a leveled spell, your weapon attacks are made at advantage during your next turn. When you take the Attack action and deal damage to an enemy, the first spell you cast during your next turn may be cast as if it were one level higher than the spell slot expended.

Level 5: Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the options below. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Level 6: Arcane Order Feature

You become more advanced in your order as your studies and experiences lead you to further breakthroughs in knowledge. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.

Level 7: Double Aegis

Your greater focus allows you to defend against multiple enemies at once. You may mark up to two enemies using the same bonus action. If you mark any creatures this way, any previously existing marks end. In addition, whenever you deal damage with a melee weapon attack, you may mark that enemy. This does not end any existing marks.

Level 8: Ability Score Increase

When you reach 4th level, and again at 8th, 12th, and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. In addition to this, you can choose to take a feat for which you qualify for.

Level 9: Energizing Ward

Whenever you are dealt damage by a marked enemy, your sword absorbs some of the energy and channels it back into you, as you capture some of the essence of the aggressor. You may gain temporary hit points equal to half the damage dealt, rounded down. You may use this feature proficiency bonus times per long rest.

Level 10: Arcane Order Feature

You become more advanced in your order as your studies and experiences lead you to further breakthroughs in knowledge. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.

Level 11: Greater Defender

With greater familiarity with your Aegis, you are now effortlessly able to manipulate your enemies. Once per rest, you may use your Aegis Defender feature without consuming your reaction. In addition, your Aegis Defender feature gains the following upgrade:

Aegis of Assault: You have advantage on the melee weapon attack.

Aegis of Ensnarement: You may teleport into the space the affected enemy originally occupied.

Aegis of Shielding: You may teleport the affected ally to a space adjacent to you.

Level 12: Ability Score Increase

When you reach 4th level, and again at 8th, 12th, and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. In addition to this, you can choose to take a feat for which you qualify for.

Level 13: Arcane Mind

Your experience with warding against the onslaught of enemies has taught you patterns that you can recognize in the moment to avoid dangerous situations. Whenever you would make a saving throw against a spell or effect, you may instead choose to make an Intelligence saving throw. On a success, you are unaffected by that spell or effect, as you deduce what will occur and make the necessary moves to avoid it. You may only use this feature proficiency bonus times per long rest.

Level 14: Arcane Order Feature

You become more advanced in your order as your studies and experiences lead you to further breakthroughs in knowledge. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.

Level 15: Total Aegis

Your defensive magic has no bounds, as you ward against the crash of incoming armies. When you mark targets with your Aegis, you may now choose to mark any number of targets within range. If you mark any creatures this way, any previously existing marks end.

Level 16: Ability Score Increase

When you reach 4th level, and again at 8th, 12th, and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. In addition to this, you can choose to take a feat for which you qualify for.

Level 17: Final Warding

Once per round, when a marked enemy ends their turn without dealing damage to you, they take force damage equal to your Swordmage level.

Level 18: Arcane Order Feature

You become more advanced in your order as your studies and experiences lead you to further breakthroughs in knowledge. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.

Level 19: Epic Boon

You can gain an Epic Boon. Additionally, you can increase one of your ability scores by 2, to a maximum of 30.

Level 20: Living Weapon

You are fully in tune with the magic surrounding your weapon and yourself. Your bonded weapons become sentient. You gain the following effects